Super mario odyssey 64 0 star run
On a flat, too, the game has real lean, like that beautiful (I mean it!) sense of compression as Mario pivots - torso first then head spin - and leans a superbike, released with a Side Flip. But there's enough gravity in the pull-down to feel the weight and the platforming stakes. In 64 Mario's jumps are thrillingly quick and excitingly high (I was watching Eurogamer's Let's Play and Aoife actually let's out an oh my gosh at the first triple), with enough travel and suspension at the zenith to feel convincingly, momentarily free. And pound for pound and jump for jump, to me 64 still feels like the G.O.A.T. And played like this they alter each other a little, like album tracks in sequence. Like Triple Jump Tapas! Flicking between games, their differences clearer in relief. But I've been enjoying a four-course - I include Odyssey - game of Uber-Mario: yes please all served at once, thank you. I think many players have worked through the 3D All-Stars Collection one game at a time. You've not even heard the Dire Dire Docks theme yet! What are other games even for? Still perfectly animated and weighted and timed and you've not even tried the Long Jump yet. Then he spins and tucks - arms out, arms in, too quick to count - cleaving the air with the sound of two swooshes before landing with a gymnast finish. The best thing in gaming? Certainly the best thing you can do with a bipedal avatar and a pad in hand, as Mario shoots so high and so fast the camera cranes to keep up. Then you wind up your first triple jump - wah! HOOHoo! - and release it - YAhoo! And now it's all :o and mouth agape and I seriously think this one move alone might be the best, most rewarding thing in my Switch library. That green hillock and that blue sky and a specific, familiar sense of calm. Load up the game and you're dropped back at Peach's Castle entrance, with the shush of that distant waterfall. Hang on, is Super Mario 64's movement still the best in gaming?